The Legend of Toontown

Glossary

Acorn Acres – A neighborhood located on the southern side of central Toontown, adjacent to Bossbot HQ. It is a rural area without gag shops, streets, or cogs. Toons can jump on a golf cart to play mini-golf. (This is completely unrelated to the Bossbot Golf Courses). It is managed by Chip and Dale.

Ambulance Chaser – The 4th tier Lawbot cog. It is a thin cog wearing a paramedic hat and an angry sneer on its face.

Backstabber – The 5th tier Lawbot cog. It is medium height with a large, purple knife blade for a head.

Bean Counter – The 4th tier Cashbot cog. It is a thin cog with a fedora and a tight, serious face, similar to the Downsizer.

Big Cheese, The – The 8th tier Bossbot cog. It is large and burly with a head that looks like a chunk of yellow cheese.

Big Wig – The 8th tier Lawbot cog. It is very tall and wears a wig and a menacing scowl.

Bloodsucker – The 2nd tier Lawbot cog. It looks like a thin, pale, vampire wearing a suit.

Bossbot Golf Courses – Gloomy, maze-like golf courses used for Bossbot recreation. Toons infiltrate them to earn Stock Options. One of its prominent features is robotic mole stomping. For the mythical creature said to originate here, see Molder.

Bossbot HQ – The stronghold of Bossbots in Toontown, and the last Cog HQ discovered by toons. It is located between Phantom Forest and Acorn Acres. It features the Bossbot Clubhouse and three Bossbot Golf Courses.

Bossbots – The fourth class of cogs, specializing in all things related to management. Their leader is The C.E.O. of Cogs Incorporated who promotes them when they receive enough Stock Options. They wear striped, brown suits. Their emblem is the necktie.

Bottom Feeder – The 1st tier Lawbot cog. It is short and fat with a round, blue, swollen face.

Brrrgh, The – A frigid neighborhood on the eastern side of central Toontown. It is frequently invaded by powerful cogs and is informally managed by Pluto.

Buildbots – A class of cogs used for rapid construction projects. They only appear in Cog Nation.

C.E.O., The (Chief Executive Officer) – Robert Gears, an enormous cog on wheels wearing a golf vest and wielding a golf club. He is the leader of all Bossbots, and the most senior officer in Cogs Incorporated after The Chairman. Toons fight him in Bossbot HQ by squirting him with seltzer water. At the end of the battle, he is demoted to a Flunky.

C.F.O., The (Chief Financial Officer) – Mike Grease, an enormous cog on wheels with a cash register for a head. He is the leader of all Cashbots. Toons fight him in The Vault in Cashbot HQ by swinging giant safes into his head. At the end of the battle, he rolls out of the vault in frustration and gets run over by a train.

Cashbot HQ – The stronghold of Cashbots in Toontown, and the Cog HQ with the largest plot of land. It is located northwest of Donald's Dreamland. It features the C.F.O.'s vault and the three Cashbot Mints.

Cashbot Mint – Three facilities in Cashbot HQ that toons infiltrate to earn Cogbucks. The three denominations minted are coins, dollars, and gold bullions.

Cashbots – The second class of cogs, specializing in all things related to finance. Their leader is The C.F.O. of Cogs Incorporated who promotes them if they pay enough Cogbucks. They wear green suits patterned with dollar signs. Their emblem is also the dollar sign.

Chairman, The – The supreme leader of Cogs Incorporated. He was only referenced briefly by The C.E.O. in after the battle in Bossbot HQ. He has never been seen by any toon, so his appearance, history, and everything else about him is unknown.

Chief Justice, The – George Sprocket, an enormous cog on wheels wearing a robe and a blindfold. He is the leader of all Lawbots. Toons fight him by challenging him to a trial in the courthouse in Lawbot HQ and providing enough evidence to outweigh all the false evidence against them.

Chip and Dale – Two tiny chipmunk toons, the managers of Acorn Acres.

Clarabelle – A cow toon. She is the largest retailer in Toontown, selling everything from estate furniture to clothing. She resides at her luxurious barn in the Verdant Valley west of Pete's Palace in southern Toontown.

Cog HQ – One of the four areas in central Toontown under direct cog control. They are rallying points for cogs to gather forces and continue their invasion. It is also where the top bosses visit to give out promotions. Toons can infiltrate these areas by wearing a cog suit disguise. See Sellbot HQ, Cashbot HQ, Lawbot HQ, and Bossbot HQ.

Cog Nation – The legendary home of the cogs. Its location is unknown to toons, and it has never seen by a toon before.

Cogbucks – The cog currency. It's also a measure of progress collected by Cashbots (and disguised toons) to pay for promotions in Cashbot HQ.

Cogs – Intelligent, seemingly emotionless, humanoid robots that are obsessed with traditional office work. Their origin is unknown. They are bent on conquering Toontown by transforming toon buildings into cog buildings. Most humor is deadly to them. They see anything wearing a suit to be a cog, making it easy for toons to disguise themselves. In the game (Toontown Online), they are grouped into four classes: Sellbots, Cashbots, Lawbots, and Bossbots. Each class has eight tiers. Each tier has a range of five levels. A tier eight cog could be as high as level 12 in Toontown, but in Cog Nation, the limit is level 50. Higher level cogs are more resistant to gags and can use stronger attacks against toons. To gain a level, a cog must be promoted by the boss of its class and pay the respective fee. All thirty-two cog varieties in the original game and more are referenced in this story.

Cogs Incorporated – An enormous corporation based in Cog Nation that almost all cogs work for, whether directly or indirectly. It is led by The Chairman and The C.E.O.

Cold Caller – The 1st tier Sellbot cog. It is short and round with a dark blue, cylindrical head. It looks very similar to the Short Change.

Corporate Raider – The 7th tier Bossbot cog. It is very tall, extremely fat, and wears several features of a sea pirate.

Daisy Duck – The stylish girlfriend of Donald Duck, and the manager of the Daisy Gardens neighborhood.

Daisy Gardens – A botanical-themed neighborhood on the southern side of central Toontown, not far from Sellbot HQ. It is managed by Daisy Duck.

District Attorney's Office – A large facility in Lawbot HQ that toons must infiltrate to earn Jury Notices. It features many puzzles and unique obstacles such as giant goons and Virtual Skelecogs.

Donald Duck – One of the original duck toons, and manager of the Donald's Dock and Donald's Dreamland neighborhoods.

Donald's Dock – A nautical-themed neighborhood on the southern side of central Toontown, along the Nutty River, and adjacent to Acorn Acres. It is managed by Donald Duck.

Donald's Dreamland – A neighborhood on the northern side of central Toontown, not far from Cashbot HQ. The sun does not shine there, so it is always night. It has the strongest cogs in central Toontown outside of Cog HQs. It is managed by Donald Duck.

Doodles – Small, plump, dog-like creatures with large ears kept as pets by toons. They can be trained to perform tricks to replenish a toon's laff. They can be purchased from the pet shop found in most playgrounds.

Double Talker – The 3rd tier Lawbot cog. It has a face on both sides of its head, each with different expressions. Its skin is tinted blue. It is similar in appearance to the Two-Face.

Downsizer – The 5th tier Bossbot cog. It is a thin cog with a fedora and a tight, serious face, similar to the Bean Counter.

Drop Gags – The seventh gag track. These gags involve summoning large, heavy objects to be dropped from the sky onto a cog (such as weights, safes, and pianos). Although they inflict a lot of damage, their accuracy is generally low.

Duckburg – A city in the Calisota region of Toontown. It is one of the largest toon cities, and home to most of the duck toons.

Estate – A toon's home, and the home of its doodle. In Toontown Online, it can be decorated with estate furniture purchased from Clarabelle.

Factory – (See Sellbot Factory)

Flippy – A blue dog toon, grandson of Goofy, and interim president of Toontown since the start of the cog invasion.

Flunky – The 1st tier Bossbot cog. It is short and round with a bald head and oversized glasses.

Gags – Wacky objects used by toons to destroy cogs because humor is deadly to them. There are seven tracks. A toon in Toontown is only permitted to train for six of them. They are Toonup, Trap, Lure, Sound, Throw, Squirt, and Drop.

Glad Hander – The 4th tier Sellbot cog. It is medium sized and fat, with a large grin stretching across its face. It looks very similar to the Mr. Hollywood and the Yesman.

Glitch – A fault in the fabric of the Tooniverse. Certain toons can exploit them to break the laws of physics and escape the confines of their story.

Gloves – Worn by all toons. They contain a magical, toony energy.

Goofy – One of the first dog toons. He is well known for his clumsy and silly nature, hence the name. He is the manager of Goofy Speedway.

Goofy Speedway – An area just outside of Toontown Central where toons race each other in their custom-made karts. Its manager is Goofy.

Goon – A simple, bipedal robot found in Cog HQs. They come in many sizes, but mostly appear similar. They wear hard hats and have one large eye that projects a spotlight. These lights are harmful to a toon's laff. Jumping on their heads will temporarily disable them.

Head Hunter – The 6th tier Bossbot cog. It has a very large body in proportion to its shrunken head.

Jellybeans – The currency of Toontown. They can be earned from fishing, gardening, toontasks, or trolley games.

Jury Notices – A measure of progress collected by Lawbots (and disguised toons) to earn their promotions in Lawbot HQ.

Laff – A toon's level of energy, measured by how happy they are. Cogs use corporate-themed attacks on toons to lower their laff. When it is depleted, they go sad and are unable to do anything. Toon activities and certain items called treasures can replenish laff. The more a toon trains and completes tasks, the higher their laff limit can be.

Lawbot HQ – The stronghold of Lawbots in Toontown. It is located between the Pinhead Plains and The Brrrgh. It features the Courthouse and the District Attorney's Office.

Lawbots – The third class of cogs, specializing in all things related to the law. Their leader is the Chief Justice of Cog Nation who promotes them when they receive enough Jury Notices. They wear blue suits and bowties. Their emblem is the gavel.

Legal Eagle – The 7th tier Lawbot cog. It is a large, burly cog with the head of an eagle.

Loan Shark – The 7th tier Cashbot cog. It is tall and thin with the head of a hammerhead shark.

Lure Gags – The third gag track. They do not directly harm cogs but put them in a temporary trance so that other gags may have a stronger effect. Well-known examples are the magnet and the hypno-goggles.

Merits – A measure of progress collected by Sellbots (and disguised toons) to earn their promotions in Sellbot HQ.

Mickey Mouse – A world-famous cartoon character, the original president of Toontown, and its oldest remaining citizen. He is the manager of the Toontown Central neighborhood.

Micromanager – The 4th tier Bossbot cog. It is by far the smallest of all cogs and one of the few cogs with a somewhat feminine appearance.

Mingler, The – The 7th tier Sellbot cog. It is tall and broad-shouldered (although not as much as a Mr. Hollywood) with a bright pink head and a creepy smile. It is one of the few cogs with a feminine appearance.

Minnie Mouse – Mickey Mouse's girlfriend and the manager of the Minnie's Melodyland neighborhood.

Minnie's Melodyland – A musical-themed neighborhood on the northern side of central Toontown. It is managed by Minnie Mouse.

Molder – A legendary creature that is a combination of a Cog and a mole from the Bossbot Golf Courses.

Money Bags – The 6th tier Cashbot cog. It is a medium-height, fat cog with a head that looks like a sack stuffed full of cash.

Mover & Shaker – The 5th tier Sellbot cog. It is tall and extremely thin, with a long, cylindrical head. Its face wears a thin mustache and a smile.

Mr. Hollywood – The 8th tier Sellbot cog. It is tall and hefty with a large grin stretching across its face. It looks very similar to the Glad Hander and the Yesman.

Name Dropper – The 3rd tier Sellbot cog. It is short with an elongated, purple head that ends in an extremely large pair of red lips. It is one of the only cogs with a somewhat feminine appearance.

Neighborhood – One of the various themed cities in central Toontown. Each one has streets infested with cogs. The playground is the only safe place in the neighborhood, home to the most important toon buildings, like the gag shop, clothing shop, pet shop, and Toon HQ.

Newsbots – A class of cogs used for investigating and reporting the news. They are only found within Cog Nation.

Number Cruncher – The 5th tier Cashbot cog. It is a medium-height cog with actual numbers spilling out of its mouth. It is one of the only cogs with a somewhat feminine appearance.

Pencil Pusher – The 2nd tier Bossbot cog. It is extremely thin and short with the head of a sharpened pencil.

Penny Pincher – The 2nd tier Cashbot cog. It is short with a tall, orange head and an angry expression.

Pete – A large, fat dog toon. Historically, he acted as a villainous character. But in modern times, he is rather benign, although still rude and greedy. Starting with the cog invasion, he became the manager (or monarch) of the Pete's Palace neighborhood.

Pete's Palace – A neighborhood in southern Toontown. During the cog invasion, it was isolated from central Toontown. It is managed by Pete.

Pixie Dust – One of the most potent Toonup gags, used to replenish a toon's laff when it is low.

Playground – The only safe place in each neighborhood, located at its core. It contains various shops to aid toons in fighting cogs.

Pluto – Mickey Mouse's pet dog. He is a rare example of a non-anthropomorphic animal in Toontown. He is the de facto manager of The Brrrgh neighborhood.

Portable Hole – An inter-dimensional portal used by toons for easy transportation. It can be stored in their pockets and placed on any surface to travel to a desired location.

Promotion – When a cog (or a toon disguised as one) is promoted to a higher level by visiting its respective boss and paying the required fee. Also see Merits, Cogbucks, Jury Notices, and Stock Options.

Robber Baron – The 8th tier Cashbot cog. It is a tall and intimidating with green skin, a large mustache, and sunglasses.

Roger Rabbit – One of the first toons to settle the modern world of Toontown after leaving the Toontown on Earth in the 1940s. He is featured in the movie Who Framed Roger Rabbit.

Sad – When a toon loses all of its laff. It is unable to do anything in this state. In Toontown, when a toon goes sad, a safety mechanism sends it back to the nearest playground to safely replenish its laff. Outside of Toontown, this safety does not exist.

Sellbot Factory – A sprawling facility in the dark wasteland of Sellbot HQ. Toons infiltrate it to collect Sellbot disguise suit pieces and Merits. It is the first place a toon will encounter goons. Despite a common myth, this facility does not manufacture actual cogs.

Sellbot HQ – The stronghold of Sellbots in Toontown, and the first Cog HQ discovered by toons. It lies on the outskirts of the dark wastelands outside of Daisy Gardens. It features Sellbot Towers and the Sellbot Factory.

Sellbots – The first class of cogs, and possibly the most abundant. They specialize in all things related to sales. Their leader is The V.P. of Cogs Incorporated who promotes them when they receive enough Merits. They wear plaid, burgundy suits. Their emblem is a bar graph.

Servicebots – A large, miscellaneous class of cogs. The most common type is security guard. They are distinguished by dark blue suits. They only appear in Cog Nation.

Short Change – The 1st tier Cashbot cog. It is short and round with a light blue, cylindrical head. It looks very similar to the Cold Caller.

Skelecog – The inner structure of a cog, without its skin or suit. They are typically only found inside Cog HQs but are also fought by toons as v2.0 cogs.

Sound Gags – The fourth gag track. They are weaker than other gag tracks but have the advantage of affecting all the cogs in a battle. Well-known examples are the Aoogah and Foghorn.

Spin Doctor – The 6th tier Lawbot cog. It is tall and thin with a large green head and serious expression. It looks similar to the Telemarketer.

Squirt Gags – The sixth gag track. They all involve water. Examples include the Squirting Flower, Fire Hose, and Storm Cloud.

Stock Options – A measure of progress collected by Bossbots (and disguised toons) to earn their promotions in Bossbot HQ.

Telemarketer – The 2nd tier Sellbot cog. It is short and thin with a large head and serious expression. It looks similar to the Spin Doctor.

Throw Gags – The fifth gag track. They take the form of pastries that toons throw in the faces of cogs.

Tier 1 Cogs – The weakest of all cogs. Their level range is from 1 to 5. See Cold Caller, Short Change, Bottom Feeder, and Flunky.

Tier 2 Cogs – These cogs have a level range of 2 to 6. See Telemarketer, Penny Pincher, Bloodsucker, and Pencil Pusher.

Tier 3 Cogs – These cogs have a level range of 3 to 7. See Name Dropper, Tightwad, Double Talker, and Yesman.

Tier 4 Cogs – These cogs have a level range of 4 to 8. See Glad Hander, Bean Counter, Ambulance Chaser, and Micromanager.

Tier 5 Cogs – These cogs have a level range of 5 to 9. See Mover & Shaker, Number Cruncher, Backstabber, and Downsizer.

Tier 6 Cogs – These cogs have a level range of 6 to 10. See Two-Face, Money Bags, Spin Doctor, and Head Hunter.

Tier 7 Cogs – These cogs have a level range of 7 to 11. See The Mingler, Loan Shark, Legal Eagle, and Corporate Raider.

Tier 8 Cogs – The strongest cogs (excluding boss cogs). Their level range is 8 to 12 in Toontown, but, in Cog Nation, they can be as high as level 50. See Mr. Hollywood, Robber Baron, Big Wig, and The Big Cheese.

Tightwad – The 3rd tier Cashbot cog. It is short and fat with a wide head and angry expression.

Toon HQ – One of the many buildings in Toontown where HQ officers assign Toontasks to toons. It is also the hub for emergency services.

Tooniverse – The greater universe in which all fictional characters live. There are countless worlds, each one made for the countless stories that humans have created.

Toons – Anthropomorphic animals that reside in Toontown. They are the embodiment of literal animated cartoon characters, specifically ones following The Walt Disney Company's old design. They have no desire to do work, only to have fun continually. Since they do not exist in the same world as people, the laws of physics affect them differently. They seldom age and are almost impossible to destroy.

Toontasks – A task given by an HQ officer to a toon. These give the toon important experience, train their skills, increase their laff, and assist in holding back the cog invasion.

Toontown – The colorful, cheerful land of the toons. Its president was Mickey Mouse until the cog invasion when Flippy took command.

Toontown Central – The capital of Toontown and the safest neighborhood in central Toontown. It lies adjacent to Goofy Speedway. Its manager is Mickey Mouse.

Toontown Online – An online video game created by The Walt Disney Company. It was active from 2003 to 2013. It provided the setting that this story is based on.

Toonup Gags – The first gag track. It isn't used against cogs, but as a way to heal fellow toons. One of the most important gags is Pixie Dust. It is important to note that a toon cannot heal itself.

Trap Gags – The second gag track. Toons set these as a trap for cogs so that, when they are lured, they will be hurt by them. One of the most potent gags, dynamite, is in this track.

Trolley Games – Short games played by toons. Toons simply sit on the trolley in a playground, and it takes them to a game to play by themselves or with other toons. The better the toon's performance, the more jellybeans they will earn.

Two-Face – The 6th tier Sellbot cog. It has a face on both sides of its head, each with different expressions. It is similar in appearance to the Double Talker.

V.P., The (Vice President) – Jared Sparx, an enormous cog on wheels with two faces on his head. One face is smiling, the other glowering. He is the leader of all Sellbots. Toons fight him at Sellbot Towers in Sellbot HQ by hitting him with pies. He rolls backward until he falls off the roof.

V2.0 cogs – A cog that is resistant to being destroyed. After its outer layer is defeated, a toon will have to fight its skelecog. They were first discovered by toons infiltrating Bossbot HQ.

V3.0 cogs – Similar to v2.0 cogs but, after the skelecog, a virtual skelecog will need to be defeated. These only exist in Cog Nation.

Virtual Skelecog – A skelecog made of hard light. Although it appears to be intangible, it can still cause harm. The only instance of them in Toontown is in the District Attorney's Office at Lawbot HQ.

Yesman – The 3rd tier Bossbot cog. It is short and wide-shouldered with a large grin stretching across its face. It looks very similar to the Mr. Hollywood and the Glad Hander.